oa South African Journal of Information Management - The Web and rating systems



The purpose of this article is to explore the value of rating computer games with regard to the content and requirements of the game. The developmental stage of the child will play a crucial role in determining the age appropriateness of the content of a game. From the age of three years children start to identify with role models. The virtual reality of characters in a game makes it possible for children to associate and imitate these characters. This is complicated by the children's inability to distinguish between fantasy and reality. In the same way that violence accumulates in games, so could aggressive behaviour accumulate into violent behaviour. Parents should however not be guided by a specific rating system only, as the standards of these rating systems are pre-determined and the parent could find the content nevertheless unsuitable for his/her child.


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