oa South African Journal of Information Management - The Web and violence
This article focuses on the effect of violent Internet games on the player. There are definite physiological and psychological effects of playing games with a violent content. It is suggested that violent games may mislead the player and sent false messages to the player, for example that problems can be resolved quickly and with little personal investment and to solve a problem you have to eliminate the source of the problem. Furthermore masculinity plays an important role within the gaming context and young men may become desensitised to subordinate masculinities (homophobia) and women within a community. Lastly the article highlights some intervention strategies to prevent children and juveniles playing violent Internet games on their home computers.
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