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n Suid-Afrikaanse Tydskrif vir Natuurwetenskap en Tegnologie - 'n Ondersoek na effektiewe kunsmatige intelligensie vir moderne bordspeletjies : referaatopsomming

Volume 33, Issue 1
  • ISSN : 0254-3486
  • E-ISSN: 2222-4173
USD

 

Abstract


We investigated ways of developing efficient computer players for risk. Various ways to construct and prune game trees, as well as heuristics to limit the branching factor of the trees, were also investigated. We developed a range of computer players and ranked them according to strength.

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/content/aknat/33/1/EJC156080
2014-01-01
2019-12-07

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